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Built a consumer-facing multi-vendor platform for competitive baton twirling using mobile-first design principles, serving 1,700+ users in its first year.
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Designed intuitive, linear account and event setup flows to drive successful onboarding and task completion.
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Interviewed event organizers, collecting feature requirements and pain points, to create research-informed user experiences that aligned with their mental models of high stakes tasks (e.g., result tabulation).