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  • Collaborated with an academic researcher to design and optimize a robust, scaffolded programming practice interface grounded in computer science education research, now being piloted at Carnegie Mellon University.

  • Prototyped and built intuitive authoring tools for e-books, surveys, quizzes, and practice problems.

  • Critically analyzed academic research and usability feedback to design help features that get learners unstuck quickly and easily during a practice problem while still maximizing educational outcomes.

  • Received $10,000 as the winners of the 2022 University of Michigan Learning Levers Competition.

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