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  • Partnered with administrative stakeholders and UX designers to define key performance indicators for Spire’s MVP launch to 800 learners, such as the onboarding survey completion rate and content engagement.

  • Engaged in storyboarding exercises with UX designers to incorporate gamification principles such as points and leveling up into Spire. Further collaborated to determine how to visualize progress to learners.

  • Supported UX researchers by populating usability test environments with realistic data via custom scripts, and signaling when design recommendations had made their way into the app for follow-up testing.

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